It is possible to filter and ignore collisions by a Layermask?
My question is simple. Is there any way I can, using a layermask, define which physics layers this object can collide with. I'm not considering using Physics.IgnoreLayerCollision because I would like...
View ArticleProblem with colliders in topdown 2d scene with many floors
Recently I ran into an complication in Unity that I don't know how to get out of. None of the solutions I came up with seems fully appropriate and requires some compromises. It looks like an engine...
View ArticleHow to make a trigger box collider SOLID (with physics)?
Hello. I'm trying to make a trigger gameobject that applies physics. I want my bullet to bounce of the target and I want to count how many times I've hit the target to keep score. At the moment I have...
View ArticleIngoreCollision() does not work
I know this is a really basic question, but it is stumping me and I can't find an answer online anywhere. So I have an item -- just a cube with a box collider and rigidbody reshaped to look like a...
View ArticleIgnoreLayerCollision not working
I have a bullet spread code which spawns 5 projectiles in the same position. In order to prevent the projectiles from colliding with each other, I used ```Physics.IgnoreLayerCollision```. The bullets...
View ArticleHow to use Triggers to allow my player to pass through a platform when...
So I'm trying to write a script that allow my player to jump from under a platform and go through it, but then land on it when falling down. I have used on Trigger Enter and Exit to control the...
View ArticlePhysics.IgnoreCollision does not seem to work as expected
Hi all, I am attempting to fix a Levitation Bug in my game, however is proving quite difficult, for some reason the Physics.IgnoreCollision() function doesn't seem to work as I expect it to work, I...
View ArticleIgnore collision won't work on bullets
I know this was ask before and I've read all answeres to all questions, still, I'm stuck and I just can't find the error. I simply need a bullet prefab of my laser gun ignoring collision with the laser...
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