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It is possible to filter and ignore collisions by a Layermask?

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My question is simple. Is there any way I can, using a layermask, define which physics layers this object can collide with. I'm not considering using Physics.IgnoreLayerCollision because I would like to define the collisions individually for each object, thus using a smaller number of Physics Layers and making this filter by Layermask. thank you so much who has any suggestion ;)

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