#pragma strict
var Ggroup : GameObject[];
var group: GameObject[];
var moveSpeed : float = 0;
var speed : float = 6;
function Start ()
{
Physics.IgnoreLayerCollision(8,9,true);
Ggroup = GameObject.FindGameObjectsWithTag("Enemy1");
for(var i=0;i<6;i++)
{
for each (E in Ggroup)
{
if (Vector3.Distance(E.transform.position,transform.position)<150)
{
group[i]=E;
break;
}
}
}
}
function Update ()
{
for (var x=0;x
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