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How do I make a game object freeze in the y axis when hitting a collider?

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#pragma strict var Ggroup : GameObject[]; var group: GameObject[]; var moveSpeed : float = 0; var speed : float = 6; function Start () { Physics.IgnoreLayerCollision(8,9,true); Ggroup = GameObject.FindGameObjectsWithTag("Enemy1"); for(var i=0;i<6;i++) { for each (E in Ggroup) { if (Vector3.Distance(E.transform.position,transform.position)<150) { group[i]=E; break; } } } } function Update () { for (var x=0;x

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