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Ignore Collision problem

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Hello. Currently I'm having a problem with 3D collisions. One of my player characters has the ability to melt into water and pass through other characters. How can I implement this? The only option I found so far was doing a Physics.SphereCastAll with a large radius (eg. 100) and ignoring collisions for the resulting colliders. Then, as the ability ended, I'd restore collisions again. However, this seems terribly inefficient. Is there a better way to do this?

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