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IgnoreCollision with Particle System

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Is it possible to IgnoreCollision between a Rigidbody and a ParticleSystem?

Or anything I can do after I detect the collision that I want to ignore?

PS: Like in IgnoreCollision() I need the case that the Particles and the Rigidbody don't collide at all physically.

(I know that I can specify Layers to collide. But the Players are colliding with their own particle system(Gun Effect) and if I disable the collision using Layer, there are a lot of other Players and the Gun Effect is not colliding with them too (which makes the particle system affectless and pointless.)

I need to IgnoreCollision between each ParticleSystem and its own parent)

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