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Make only the Player object collide with another object

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I would like to make only the player object able to collide with a simple box collider meant to keep the player from falling below the camera. All other objects should be able to pass through the box colider though. I made an IgnorePlayer script to attach to the box collider and it is meant to ignore enemyship3 but it isn't working yet. using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ignore : MonoBehaviour { public Transform objectToIgnore; // Use this for initialization void Start () { Transform bullet = Instantiate(objectToIgnore) as Transform; Physics.IgnoreCollision(bullet.GetComponent(), GetComponent()); } void Update () { } } I know that I could make the enemy ships on a different layer but I also would like for enemyship3 to be able to collide with the player object just not the collision box that holds the player object from falling.

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