im needing the Agents to not only ignore each other, but to walk through each other without altering each other's transform. a good example would be something like an mmo. everyone can walk through everyone including NPCs. i've tried making the radius very small, while putting obstacle avoidance to none, but that doesnt seem to do what i am looking for. in fact it still rotates and moves my NPCs when trying to walk through them.
Q1: Is there a way to do this without digging through the NavMeshAgent code?
Q2: if no to Q1, is there a way to change the NavmeshAgent code without purchasing the Unity Source Code? (ive not found any files for it as of yet)
Bump.
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