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Layer Collision Matrix, Don't Ignore Triggers

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I'm currently working on a 2D game, and I was wondering if there is anyway I can use the Layer Collision Matrix to disable collisions between layers, but not ignore triggers? ![alt text][1] [1]: https://puu.sh/vMjPn/66d787f5a5.png Right now, I need the Player layer and the Item layer to ignore collisions, that way the player doesn't push items around when he touches them before he picks them up. However, I need the player to be able to pick up items, so it would be excellent if I could disable collisions, but not the triggers.

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