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Boolean and IgnoreCollision not working correctly

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Heya, I'm trying to figure out why a certain bool isn't working right. What I'm trying to do is that if `bounceEnabled` is true (the instance starts as true), the player can bounce, and then it toggles to false permanently. So here's what I'm expecting should work fine; `eutaFollow` is another script, and `eutaCollected` is a boolean that helps count +1 to the score: void Bounce() { objectInRange = dr2dcollider.collisionUp; if (objectInRange && bounceEnabled) { RaycastHit2D hit = new RaycastHit2D(); hit = Physics2D.Raycast(transform.position, Vector2.up, 1.0f, whatIsPartial); if (hit.collider != null && hit.collider.tag == "Player") { hit.collider.gameObject.transform.GetComponent().Bounce(); Physics2D.IgnoreCollision(playerPrefab.GetComponent(), GetComponent()); //References another script so that the object follows the player. eutaFollow.followTarget = hit.collider.gameObject.transform; eutaFollow.LateUpdate(); bounceEnabled = false; eutaCollected = true; } } } So it seems like that should work fine, but instead the function is never called with the bool in there. If `bounceEnabled` is taken out, the player can bounce on the object at any time even when `bounceEnabled` is false. The other issue I can't figure out is that IgnoreCollision doesn't work, and I've been working with it for a few hours and still can't figure out why. :/ Any help is appreciated. Thank you.

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